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Brie Code: Cultivating “Tru Luv” for Video Games

05/26/17 Michelle Bertoli

“Most people who follow me seem to be playing video games more for what they wish they were than what they are. We all tend to agree that games as a medium has so much, so much potential and that we are just beginning to explore what that potential is.” – Brie Code When indie […]

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Purpose in Games: Empowering Teens To Explore Who They Are

05/5/17 Michelle Bertoli & Heidi McDonald

This article is part of a series that captures game industry experts’ opinions on game titles and mechanics that might boost habits, mindsets, and skills that empower teens to thrive. These insights arose from discussions at an iThrive Games-sponsored think tank with game developers and scholars. Only about twenty percent of high school-aged teens already […]

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John Krajewski, “Eco” Developer, On Play that Saves the World

04/21/17 Michelle Bertoli

It’s almost Earth Day, folks. To celebrate, get out there and hug a tree, join your local March for Science, then settle in and play Eco, Strange Loop Games’ award-winning online, multiplayer survival sim. Eco calls on players to work together on a shared server to tackle only the most pressing dilemma of our era: […]

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From Angst to Engagement: Insights from our DePaul University Game Jam

04/7/17 Heidi McDonald

iThrive Games has been hosting a series of paper prototype game jams in recent months. We had one in January at MagFest, and on April 1, we held one at DePaul University in Chicago. No fooling! This jam was different in that we included both college students and high school students. We presented game design […]

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Doris Rusch, Deep Games Developer, Talks Designing for Empathy

03/31/17 Michelle Bertoli

I firmly believe that everything can be made relatable. We are all, after all, humans. Our experiences may vary (sometimes A LOT), but we all carry everything within us. We just need some ways of accessing this deep, dormant understanding of the whole range of the human condition. – Doris Rusch One moment I was […]

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