We believe there’s a need for interdisciplinary research, conversation, and community around game studies and games-related scholarship. So we created the Journal of Games, Self, & Society (JGSS) — a peer-reviewed journal created and edited by our staff and published by ETC Press. The journal highlights work focused on how games, game design, and gameplay contribute to a deeper understanding of learning, health, and humanity. Scholars from all disciplines are encouraged to participate.

JGSS was inspired by feedback from a Higher Education Video Game Alliance (HEVGA) workshop at a recent Game Developers Conference. Games scholars and developers identified a scarcity of peer-reviewed journals as a major obstacle to furthering games scholarship. We, too, noticed a lack of peer-reviewed journals publishing human-centered game studies. To address both of these gaps, we edited a special issue of Well Played, an academic journal within ETC Press, as a pilot for creating its own journal. The special issue was a resounding success and inspired the creation of JGSS.

If you’d like to learn more about JGSS, check out this blog post which includes a Frequently Asked Questions Section and our review process for choosing the articles to be published in JGSS. You can also contact Susan Rivers, PhD, our executive director and the journal’s editor-in-chief.


Check out the second issue of the Journal of Games, Self, and Society here!

Have questions? Visit the JGSS FAQ Page for answers.

Submissions reopen in 2020. Stay tuned for the next Call for Papers!

iThrive Games really listened to the game developers and scholars in the HEVGA workshop, quickly brainstorming ideas with people in attendance, and stepping up to try and help the field grow with a new forum for scholarship focused around human-centered game design.

– Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon