Is your high school English Language Arts (ELA) class leveraging all of the narrative types available to students in this digital age? 
Smartphones tell a story about who we are in the form of texts, emails, photos, apps, and more. Students explore such a narrative in iThrive Curriculum: Sam's Journey, an ELA unit that uses Accidental Queens' clever, award-winning game A Normal Lost Phone.
A Normal Lost Phone, a game which invites players to search the phone of someone named Sam for clues about their life, is used as a springboard for students to explore digital and nonlinear narrative forms while reflecting on how we all communicate about who we are in our relationships. 

I agree to the terms and conditions
IS BUYING THE GAME A BARRIER FOR YOUR CLASSROOM?
iThrive is committed to reducing barriers to accessing high quality, teen-centered learning opportunities. We have arranged with Accidental Queens, the developers of A Normal Lost Phone, to provide free educational access to the game for classrooms that want to use Sam's Journey and do not have the financial resources to buy licenses. If the cost of the game presents a barrier to using Sam's Journey in your classroom, please fill out this short Google form and iThrive will arrange educational-use access to the game for you.
In iThrive Curriculum: Sam's Journey, your high school students will follow a uniquely told story using digital artifacts, examining how different modes of communications are used to express thoughts and feelings.
In doing so, they'll deconstruct storytelling techniques as they explore how identity is expressed and influenced by public and private communication.
  • Pre-written, teacher-vetted, student-approved lessons for 11th and 12th grade ELA courses
  • Social and emotional learning embedded into assignments and discussion prompts
  • Meaningful exploration of identity, communication, and complex relationships 
  • A creative game-based text to engage students in new and exciting ways
  • A concise, 3-lesson format that can stand alone, extend other units, and offer a small taste of what game-based learning is about

Created in collaboration with students from the Harvard Graduate School of Education: Jennifer Guerin, Kathleen Moore, Sophie Rich, Julia Wareham, and Jordana Weiner
Special thanks to Dr. Gabrielle Rappolt-Schlichtmann, Kristin Robinson, Dr. Paul Darvasi, Dr. Shawn Clybor, and high school students from Dwight-Englewood School for their contributions.

Seeing is believing! Download iThrive Curriculum: Sam's Journey and see firsthand what game-based, social and emotional learning can do.

I agree to the terms and conditions