Picture this: Your 9th and 10th grade English Language Arts students play a video game at night-as homework. They come to class primed and ready to engage in deep discussion and exploration. iThrive Curriculum: A Moment in Time offers this flexibility for teachers and engagement for students.
This game-based learning unit uses the interactive story and video game, Florence, as the text. Students will follow the story of Florence Yeoh and Krish Hemrajani as they fall in and back out of love.
You'll use this pre-written unit to support students in considering their own emotional landscape, and in particular, how they cope with grief and loss in relationships. Social and emotional learning opportunities are embedded throughout the activities and assignments.
iThrive Games is committed to reducing barriers to accessing high quality, teen-centered learning opportunities.
Thanks to the generosity of our donors, we have a limited supply of Florence game licenses to provide to teachers who will be using A Moment in Time in their classroom. Please fill out this short Google form and iThrive will reach out to arrange educational-use access to the game for you.
Suited for 9th and 10th Grade English Language Arts and Humanities classes
Sessions: A Moment in Time can be taught in 8 class periods, plus an optional essay extension assignment.
Standards: The unit aligns to state and national English Language Arts Standards, social and emotional learning standards, and social justice standards.
"I would use this again. My students were really into the story; the app adds a high level of engagement."
"The [grief and loss] assignment was really cool. I read through one of my student's reflections on saying goodbye to her former self over the loss of her innocence and I literally cried."
"The students really got into it and went into a lot of depth in their reflections."
"There was really good connection. Students wanted to talk about the issues in the unit."
Created in collaboration with educators Lauren Geschel and Julia Wareham.