iThrive Games to Join The Great Exchange: Student Engagement Summit

How can games promote equity and boost student engagement? Join us at Classcraft and Google for Education’s #GreatExchangeEdu this Thursday, 10/29 to find out.

By iThrive Games
October 27, 2020


Susan E. Rivers, PhD, Executive Director and Chief Scientist at iThrive, is looking forward to speaking at The Great Exchange: Student Engagement Summit, produced by Classcraft and Google for Education. This virtual event, on Thursday, October 29th, brings together education innovators from across the sector in service of sharing practices for engaging students more deeply.

Dr. Rivers will be part of the panel discussion "How can games promote equity?" along with David Adams of Urban Assembly, Jennie Magiera of Google, and Devin Young of Classcraft.  They'll discuss how games can engage all students by making learning more culturally relevant, reducing unconscious bias, and fostering intrinsic motivation.

"Distance learning is an opportunity for us to be even more intentional about embedding social and emotional learning and finding new ways to engage students," said Dr. Rivers. "I look forward to discussing how game-based learning invites students to try on new identities and gain new perspectives."

This virtual event is free of charge so that anyone who wants to learn and engage can do so. Click here to register for The Great Exchange: Student Engagement Summit. Stop by our booth at the virtual expo, where we will be sharing more about our civics game iThrive Sim: Lives in Balance. Hope to see you there!