An unprecedented public health crisis is unfolding. You're a government official whose constituents are scared, frustrated, skeptical, and vocal. Your colleagues have different priorities and competing political agendas. The information is changing rapidly, and time is of the essence. What do you do?
CIVIC LEARNING POWERED BY PLAY
iThrive Sim: Lives in Balance invites high school students to play as government officials who must work together to analyze data they receive and contend with information from multiple sources to make decisions and chart a path forward.
While students play through iThrive Sim: Lives in Balance, they expand their civic knowledge of federalism and states' rights, enlisting their social and emotional skills to negotiate and compromise on decisions that drive the game forward.
BRING ITHRIVE SIM: LIVES IN BALANCE TO YOUR STUDENTS:
WHAT YOU NEED TO KNOW:
iThrive Sim: Lives in Balance was developed in partnership with the Situation Room Experience.
iThrive Sim has been made possible in part by National Endowment for the Humanities CARES: Cultural Organizations (Education). Any views, findings, conclusions, or recommendations expressed in iThrive Sim: Lives in Balance Web resource do not necessarily represent those of the National Endowment for Humanities.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.