classroom EXPERIENCE

Transform How Learning Happens

classroom EXPERIENCE

Transform How Learning Happens

what happens when you mash up information literacy, civics, and decision making during a simulative crisis? you get an interactive classroom experience that teens and educators describe as engaging and something “every kid should do.” 

what happens when you mash up information literacy, civics, and decision making during a simulative crisis? you get an interactive classroom experience that teens and educators describe as engaging and something

“every kid should do.” 

what makes iTHRIVE classroom experience unique?

Students have said “this is a better way to learn.” In iThrive’s Classroom Experience high school students actively engage in civics learning and decision-making as they increase their information literacy while practicing and building their social and emotional skills

Teens grapple with the reach of the constitution, and limits and powers of the three branches of government while building their social and emotional skills. They sort through information, identify valid sources, and make decisions under real deadlines and competing demands on their attention. They reflect on what skills are most useful when negotiating, understanding information that may be biased, and being ethical in the face of uncertainty.

how does the ithrive classroom experience work?

In this immersive game-based curriculum, teens play critical roles during a constitutional crisis, from government officials to reporters, residents to law enforcement personnel. Over five class periods, students learn civics through the lens of decision-making while also hitting the learning objectives of media and information literacy, social and emotional skill-building, critical thinking, and self-reflection.

As students simulate what it is like to be a decision-maker during a crisis, they’ll perform key actions including:

  • Making decisions as an individual or a team

  • Offering a rationale for their decisions

  • Communicating those decisions verbally and digitally

  • Sharing and trading information

  • Discerning between true and false information

  • Speaking publicly

what makes ITHRIVE classroom experience unique?

Students have said “this is a better way to learn.” In iThrive’s Classroom Experience high school students actively engage in civics learning and decision-making as they increase their information literacy while practicing and building their social and emotional skills

Teens grapple with the reach of the constitution, and limits and powers of the three branches of government while building their social and emotional skills. They sort through information, identify valid sources, and make decisions under real deadlines and competing demands on their attention. They reflect on what skills are most useful when negotiating, understanding information that may be biased, and being ethical in the face of uncertainty.

HOW does the ithrive classroom experience work?

In this immersive game-based curriculum, teens play critical roles during a constitutional crisis, from government officials to reporters, residents to law enforcement personnel. Over five class periods, students learn civics through the lens of decision-making while also hitting the learning objectives of media and information literacy, social and emotional skill-building, critical thinking, and self-reflection.

As students simulate what it is like to  be a decision-maker during a crisis, they’ll perform key actions including:

Making decisions as an individual or a team

Offering a rationale for their decisions

Communicating with the public verbally and digitally

Sharing and trading information

Discerning between true and false information

what are teens saying?

Students say that the iThrive classroom experience:

“… is a mind-blowing, creative, interesting, fun, thoughtful and challenging learning experience where I learned how to be involved in media, seek answers and report the truth.”

Student, 16, Santa Paula High School

“… an opportunity for teamwork and problem-solving. I learned how to communicate with my peers and how to come to a solution.”

Student, 16, North Hollywood High School

“… was interesting because I love to play games where I am given choices and I get to choose the fate.”

Student, 16, Santa Paula High School

HOW CAN YOU GET INVOLVED?

The iThrive Classroom Experience is being developed in partnership with the Reagan Presidential Library. Contact us if you are interested in piloting or playtesting our classroom simulation, or to learn how to sponsor this experience in a school in an underserved area.

HOW CAN YOU GET INVOLVED?

The iThrive Classroom Experience is being developed in partnership with the Reagan Presidential Library. Contact us if you are interested in piloting or playtesting our classroom simulation, or to learn how to sponsor this experience in a school in an underserved area.

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