Playtesters and co-designers help refine the games we create with and for teens and sharpening skills vital to careers in game design while doing so. More »
We asked teens, "what does it mean to thrive?" Their answers and wisdom expand our definition of teen thriving and instruct our next chapter of co-creation. More »
Collegiate School students entered the newsroom to play iThrive Sim: Follow the Facts. Here’s what they learned from the media literacy skill-building game. More »
The PLAY Program invites teens across the Piedmont for a free, week-long program where they’ll use game design to explore policy issues. Apps due by 6/15! More »
This summer, SEED Designers will join The Heller School’s new Racial Justice and Tech Policy Initiative (RJxTP), exploring bias in tech and creating solutions. More »
Continuing our Power of Play series, Ashley, a teen from Philly, shares how cooking games have helped her cope with tough emotions and practice self-care. More »
We’re creating a new iThrive Sim scenario with FEMA that supports teens in preparing for disasters. At the helm of the game’s design are teens themselves. More »
At the Fugees Family Game Design Studio, students dream up games that center their experiences as refugees and support schools in welcoming refugee youth. More »
Social media offers meaningful opportunities for teens. Continuing the Supporting Teen Mental Health series, here are five tips that reinforce them. More »