“I think that games are important in learning as they allow someone to explore knowledge in a way that isn’t just reading from a textbook or watching a video. I find it very interesting to be able to learn interactively, in-fact I find that I absorb more knowledge in a game than in a textbook.”
Museum of Me is iThrive’s game-based social and emotional learning curricular unit for high school English Language Arts and media studies classes. Created in partnership with expert teachers Paul Darvasi of Royal St. George’s College in Toronto and Matthew Farber, an assistant professor at the University of Northern Colorado’s School of Teacher Education, Museum of Me uses Giant Sparrow’s What Remains of Edith Finch as a launching pad for teens’ deep identity exploration and self-expression.
We embraced the rich interactive narrative of What Remains of Edith Finch as the ideal catalyst for a game-based learning (GBL) unit on identity exploration, a pillar of teen resilience and thriving.
Students explore identity and character development, comparing and contrasting public and private self-expression and examining how possessions represent and even misrepresent aspects of identity.
Museum of Me Pilot Class Discussion
Students use the narrative of What Remains of Edith Finch to explore key issues related to identity.
Students work both collaboratively and independently throughout the unit.