Blog

John Krajewski, “Eco” Developer, On Play that Saves the World

04/21/17 Michelle Bertoli

It’s almost Earth Day, folks. To celebrate, get out there and hug a tree, join your local March for Science, then settle in and play Eco, Strange Loop Games’ award-winning online, multiplayer survival sim. Eco calls on players to work together on a shared server to tackle only the most pressing dilemma of our era: […]

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From Angst to Engagement: Insights from our DePaul University Game Jam

04/7/17 Heidi McDonald

iThrive Games has been hosting a series of paper prototype game jams in recent months. We had one in January at MagFest, and on April 1, we held one at DePaul University in Chicago. No fooling! This jam was different in that we included both college students and high school students. We presented game design […]

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Doris Rusch, Deep Games Developer, Talks Designing for Empathy

03/31/17 Michelle Bertoli

I firmly believe that everything can be made relatable. We are all, after all, humans. Our experiences may vary (sometimes A LOT), but we all carry everything within us. We just need some ways of accessing this deep, dormant understanding of the whole range of the human condition. – Doris Rusch One moment I was […]

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Congrats to Colleen Macklin: HEVGA Fellow and Game(s) Changer

03/17/17 Michelle Bertoli

What’s more fun than playing The Metagame*, a hilarious and thought-provoking party game? How about playing The Metagame with Colleen Macklin, one of the game’s inspired creators? That’s exactly what the iThrive team had the privilege of doing when this creative dynamo joined our most recent design hive, a vibrant think tank of game developers […]

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Video Games: A Safe Place to Wonder

03/3/17 Michelle Bertoli & Heidi McDonald

“Games are driven by a curiosity over what’s in the next level, what’s in the next chest, or who the next boss will be.” – Mark Filipowich Note: This article is part of a series that captures game industry experts’ opinions on game titles and mechanics that might boost players’ positive habits, mindsets, and skills. […]

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