Celebrating Random Acts of Kindness

02/17/17 Michelle Bertoli

“A single act of kindness throws out roots in all directions, and the roots spring up and make new trees.” ― Amelia Earhart Several weeks ago, I was sitting in line in the Starbucks drive-thru, waiting for my iced grande nonfat chai tea latte with one pump of caramel. I was feeling pretty down about […]

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I Haven’t Leveled Up…Yet: Growth Mindset in Video Games (Part 2)

02/3/17 Michelle Bertoli & Heidi McDonald

Note: This article is part of a series that captures game industry experts’ opinions on game titles and mechanics that might boost players’ positive habits, mindsets, and skills. These insights arose from discussions at an iThrive-sponsored think tank with game developers and scholars. Last week, we introduced the idea that video games like The Sims […]

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I Haven’t Leveled Up…Yet: Growth Mindset in Video Games (Part I)

01/27/17 Michelle Bertoli

The first time that I realized that social skills can be developed was, ironically, not in my job at a social and emotional learning research lab. It was when I first played The Sims 3. I had spent maybe 20 minutes lovingly putting the finishing touches on my Sim, getting her eyebrow shape and her […]

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From Our Founder: iThrive’s Origin Story

01/20/17 Dorothy Batten

In my life I’ve endured bullying, natural disasters, divorce, cancer in the family, accidents, surgeries, physical disability, and two near-death experiences. Still, I consider myself lucky. My life has never come to a standstill, and I have always picked myself up and moved forward. I’ve sometimes wondered, what is it that makes me resilient? For […]

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Design to Thrive: The MAGFest 2017 Game Jam

01/13/17 Jane Lee

The halls were alive with the sound of electric guitars and dancing Pikachus… …and amidst the levity and chaos, 28 game enthusiasts (many wearing delightfully goofy hats) gathered in the ballroom to tackle the question: How do we embed positive psychology into games? This was the game jam that iThrive hosted last week at MAGFest […]

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