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Template: related news

Teen Co-Design is Teen Learning: The Story of The Porcelain Child
Through GDS, the teens behind The Porcelain Child turned truth into play. What they built–participatory skills, trust, care—shows co-design is deep learning.

Fugees Family, iThrive Launch ‘Our Threads’, A Connection-Building Card Game
With Our Threads, a new card game created and tested by Fugees Family students at an iThrive Studio, play becomes a lever for care and connection.

Game Design for International Relations: iThrive Studio in Olang, Italy
iThrive’s Susan Rivers, PhD and History Co:Lab’s Fernande Raine, PhD host a powerful exploration of international relations through the lens of game design.