SERVICES: PROGRAM PLANNING
FUNDERS: W.T. GRANT FOUNDATION, MASSACHUSETTS COMMUNITY EMPOWERMENT GRANT
COLLABORATORS: BMA TENPOINT ALLIANCE, TRANSITION HOPE
The SEED Institute was a collaborative program designed by iThrive Games, Transition HOPE, and BMA TenPoint Alliance, where youth with lived experiences at the intersection of inequitable systems created games that conveyed their experiences in it and communicated their solutions for disrupting it. Youth designers at the Institute called themselves SEEDs—System Educated Expert Disruptors. In the program, SEED Designers received training and mentorship from iThrive staff to support them in synthesizing their stories in structured games that skillfully engaged players in recognizing the harm they have experienced and fostered constructive conversations about systems change. Throughout the program, they used game design techniques to build social and emotional skills, their design fluency, and their systems thinking to recognize inequity, and imagine and design a better world.
"These aren't external interventions that people helicopter in and then sort of dump on the community. These are homegrown. These are organic. These are interventions that help people build the resiliency within themselves to be able to make the change that they want to make. All of that, that engagement, that passion, that drive to make something effective and creative, that is inspirational."
— DAVID WRIGHT, BMA TEN POINT ALLIANCE