SERVICES: PROGRAM PLANNING
FUNDERS: W.T. GRANT FOUNDATION, MASSACHUSETTS COMMUNITY EMPOWERMENT GRANT
COLLABORATORS: BMA TENPOINT ALLIANCE, TRANSITION HOPE
The SEED Institute was a collaborative program designed by iThrive Games, Transition HOPE, and BMA TenPoint Alliance, where youth with lived experiences at the intersection of inequitable systems created games that conveyed their experiences in it and communicated their solutions for disrupting it. Youth designers at the Institute called themselves SEEDs—System Educated Expert Disruptors. In the program, SEED Designers received training and mentorship from iThrive staff to support them in synthesizing their stories in structured games that skillfully engaged players in recognizing the harm they have experienced and fostered constructive conversations about systems change. Throughout the program, they used game design techniques to build social and emotional skills, their design fluency, and their systems thinking to recognize inequity, and imagine and design a better world.
- "Every time we did a board game or started brainstorming, she's like, "Okay, what do you guys want people to know? What is your main goal? Who do you want it to reach out to? You want it to be kids? Teachers? What do you want to happen?" And I enjoy it. I do, I enjoy our talks, and I enjoy creating together."— Program Participant
- "I know I have a voice. Maybe before I didn't see it as strong as I did now, but it's like I said, I don't know. I get put in a different mindset when I have to help somebody else. And this isn't having to, this is wanting to now. You know what I mean? I want to help." — Program Participant
- The Boston Globe, This tabletop game teaches players about the juvenile justice system