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  • "The game has a lot of pain in it. You know what I mean? And people learn through pain. That's why knowledge is power, but it's also pain, because to know, it hurts. It hurts to know certain things, but you need to. That's the point. You need to know these things." — Manny, former SEED Designer
  • "You start in maximum jail, and the goal of the game is to get home. But while you're playing the game, all around the border of the board, there's setbacks. So, "You don't answer your PO officer, you're going back three steps." "You miss your drug test, you're going back three steps." Let me tell y'all something, it's not easy to get out of jail, because of how many setbacks you have." — Kaleya, former SEED Designer
  • "We kind of explained our stories and everything a little bit, but it's like a little family feeling, you know what I mean? Stuff that we go through in life, we just basically put it on the board game. So racial profiling from a cop, stuff like that. Or getting locked up or pulled over, stuff like that, DUIs or the trap, stuff like that, just stuff. Hearing everybody's experience, just hearing everybody's stories made it relatable." — Cris, SEED Designer