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Picture this: Your 9th and 10th grade English Language Arts students play a video game at night-as homework. They come to class primed and ready to engage in deep discussion and exploration. iThrive Curriculum: A Moment in Time offers this flexibility for teachers and engagement for students.
This game-based learning unit uses the interactive story and video game, Florence, as the text. Students will follow the story of Florence Yeoh and Krish Hemrajani as they fall in and back out of love.