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- Game Design and Design Thinking: Teens and young adults are exposed to user-centered design thinking approaches that deepen their ability to empathize with others and help them view games as systems with roles, rules, and interactions that can be manipulated to change players' experiences and outcomes.
- Social and Emotional Skill-Building: Social and emotional learning experts invite and coach teens and young adults to uncover and channel their emotions into the expressive, interactive, and empathy-building games they co-design for various audiences (i.e., peers, policymakers, educators, etc.).
- Systems Thinking: Young people transfer their understanding of games to a deeper understanding of the real-life systems that impact them, learning how those systems can be changed to support their thriving and the thriving of their communities.