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The SEED Institute was a collaborative program designed by iThrive Games, Transition HOPE, and BMA TenPoint Alliance, where youth with lived experiences at the intersection of inequitable systems created games that conveyed their experiences in it and communicated their solutions for disrupting it. Youth designers at the Institute called themselves SEEDs—System Educated Expert Disruptors. In the program, SEED Designers received training and mentorship from iThrive staff to support them in synthesizing their stories in structured games that skillfully engaged players in recognizing the harm they have experienced and fostered constructive conversations about systems change. Throughout the program, they used game design techniques to build social and emotional skills, their design fluency, and their systems thinking to recognize inequity, and imagine and design a better world.