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Museum of Me is a game-based, SEL curriculum for high school English, humanities and media studies classes that guides teens as they answer these questions.

iThrive Curriculum: Museum of Me is an 11-lesson unit that invites high school students to explore their identities and reflect on how they tell the stories of their lives while learning core literacy concepts and engaging in deep social and emotional learning.

iThrive Curriculum: Museum of Me meets students where they are by using Giant Sparrow's video game What Remains of Edith Finch as a rich text with opportunities for high school students to explore identity. The unit works especially well in English Language Arts, media studies, and other humanities courses at the junior and senior level.

HOW DOES iThrive Curriculum: MUSEUM OF ME WORK?

This game-based, SEL curriculum allows teens to reflect on powerful stories while they activate and develop critical social, emotional, and academic skills. Museum of Me was co-created in partnership with expert teachers Paul Darvasi of Royal St. George's College in Toronto and Matthew Farber, assistant professor at the University of Northern Colorado's School of Teacher Education.

Students play What Remains of Edith Finch as a class and engage in rich conversations about the complexities of understanding identity, both a character's identity and their own.

Players play as Edith, exploring her home and revisiting the stories of family members. Players connect the stories uncovered in the game with elements of their own life stories. They examine why some stories-those in the game and those in their own lives-are shared publicly and those that are kept private, all the while unpacking the nuances of how identity forms and narratives are created.

What Remains of Edith Finch game can be played on a video game console (PS4) or a computer.

Why Bring iThrive Curriculum: Museum of Me to Your Classroom?

  • Students engage in deep learning, offering feedback such as, "I think that games are important in learning as they allow someone to explore knowledge in a way that isn't just reading from a textbook or watching a video."
  • The game-based, SEL curriculum is written and ready to be implemented
  • Rather than being an add on, the curriculum can be used to cover core English Language Arts and Humanities content such as:
    • environmental storytelling
    • figurative language
    • narrative mechanics such as flashbacks and nonlinear storytelling
    • personal identity exploration
    • how artifacts tell stories about their owners, intentionally or not

Try It Out

Seeing is believing! Below is a selection of sample material from the unit. Educators that sign up for the unit can also access professional development videos that offer support for effectively implementing the curriculum.