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  • Has been optimized for both in-person and virtual classrooms.
  • Embeds social and emotional learning.
  • Is a game-based learning unit is complete and ready to be implemented.
  • Engages in deep learning, offering feedback such as, 'I think that games are important in learning as they allow someone to explore knowledge in a way that isn't just reading from a textbook or watching a video.'
  • Covers core English content such as environmental storytelling, figurative language, narrative mechanics such as flashbacks and nonlinear storytelling, personal identity exploration and how artifacts tell stories about their owners, intentionally or not.