An unprecedented public health crisis is unfolding. You're a government official whose constituents are scared, frustrated, skeptical, and vocal. Your colleagues have different priorities and competing political agendas. The information is changing rapidly, and time is of the essence. What do you do?Â
iThrive Sim: Lives in Balance is a multiplayer simulation game hosted on the iThrive Sim platform that invites high school students in civics, history, and social studies classes to answer this question.
CIVIC LEARNING POWERED BY PLAY
iThrive Sim: Lives in Balance invites high school students to play as government officials who must work together to analyze data they receive and contend with information from multiple sources to make decisions and chart a path forward.
While students play through iThrive Sim: Lives in Balance, they expand their civic knowledge of federalism and states' rights, enlisting their social and emotional skills to negotiate and compromise on decisions that drive the game forward.
BRING ITHRIVE SIM: LIVES IN BALANCE TO YOUR STUDENTS:
WHAT YOU NEED TO KNOW:
iThrive Sim: Lives in Balance entails:
- 45 minutes of teacher prep
- 45 minutes of optional pre-simulation activities
- 35 minutes for the full simulation (can be paused/resumed at anytime)
- 45 minutes of optional post-simulation activities
iThrive Sim: Lives in Balance can be run in online, hybrid, or in-person learning environments.
If you are playing iThrive Sim: Lives in Balance in person, we recommend seating students in their session groups (see Student Roles section), facing each other so they can easily collaborate.
iThrive Sim: Lives in Balance was designed for grades 9-12 and written at an 8th grade reading level.
The simulation meets state content standards, national College, Career, and Civic Life (C3) standards, and social and emotional learning competencies. View them here.
There are six student roles in iThrive Sim: Lives in Balance, five of these roles must be filled in order to play the simulation (you can drop the Commerce role if necessary).
The gameplay of iThrive Sim: Lives in Balance happens on a web-based, device-agnostic platform and is available in any space with access to Wi-Fi and a 1:1 device such as a laptop or tablet.
To extend and deepen the iThrive Sim: Lives in Balance experience, we recommend these civic and social and emotional learning activities which can be used before and after the scenario:
iThrive Sim: Lives in Balance was developed in partnership with the Situation Room Experience.
iThrive Sim has been made possible in part by National Endowment for the Humanities CARES: Cultural Organizations (Education). Any views, findings, conclusions, or recommendations expressed in iThrive Sim: Lives in Balance Web resource do not necessarily represent those of the National Endowment for Humanities.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.