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Soteria VR is an award-winning, single-player virtual reality (VR) game conceived by Dr. Doris C. Rusch, the Deep Games Lab at DePaul School of Design, and iThrive Games' Dr. Susan Rivers. The game expands upon Rusch's earlier PC version, called Soteria: Dreams As Currency, and uses real-time mindset shifts to help users cope with anxiety, taking advantage of the immersive and engaging experiences uniquely offered by VR technologies. Soteria VR supports the player's practice of evidence-based anxiety-management techniques, such as identifying and correcting avoidance behaviors, and developing a tolerance for uncertainty.