Connecting with fellow game lovers at the 2020 Games for Change Festival was inspirational and enlivening. Here are some highlights from the conference. More »
Games are avenues for connection and comfort. Read how a game of CNUNO, a spoof version of UNO, helped one teen tackle her first-day-on-the-job anxiety. More »
Role-playing simulations enrich in-person and virtual learning environments in an immersive, active way that benefits educators and teens. Here’s how. More »
Connect with iThrive at this year's Games for Change Festival and hear how we're designing game-based experiences for distance learning environments. More »
iThrive Games is the recipient of an NEH CARES grant that’ll support the expansion of iThrive Sim, our immersive role-playing experiences designed for teens! More »
For teens, games are a safe space to learn. Here, a Philadelphia-based teen shares about Minecraft and the world of possibility it encouraged him to explore. More »
To support distance learning, we created iThrive Curriculum: Sam’s Journey, a three-session game-based social and emotional learning unit. Now available. More »