Volume 3 of the Journal of Games, Self & Society (JGSS) will explore how games fuel connection and support learning. Abstracts are due by 10/19. More »
We’re looking for HS English or social studies teachers that can test and offer feedback on our growing body of game-based, social and emotional learning tools. More »
Game-based learning experiences should be academically relevant and emotionally appealing to students. Our game selection approach ensures this. Here’s how. More »
iThrive is excited to join Composer’s ecosystem of organizations dedicated to supporting teachers and students with citizenship education resources. More »
Together, with Urban Assembly students, we co-designed an interactive story reflective of their experiences navigating COVID-19. Take a look at the game. More »
This Spring, over 60 L.A.-based H.S. teens playtested Lives in Balance, a role-playing simulation that teaches civics through gameplay. Here’s what they shared. More »
When designing our products, we use Universal Design for Learning (UDL) to account for teens’ diverse learning styles. Here's a look at what UDL can do. More »