Engaging all teens in their academic, social, and emotional growth with meaningful and compelling interactive experiences

EDUCATOR RESOURCES

Educators can spark teens’ interest and support their sense of agency and ownership in the classroom and beyond by speaking the language of games and offering students the opportunity to experiment and play meaningfully within the systems game offer. We know that games can’t and won’t replace educators — educators build the connections and design the supportive and engaging learning environments that help students thrive.

We invite educators to use our Educator Hub to build their knowledge and skills for using games and design thinking to foster teens’ learning in formal and informal learning settings. Here educators can gather resources to support their journey to integrating games and game design into their practice. Our Curated Games Catalog can be used to support teens’ academic, social, and emotional growth.

Our resources — created in partnership with educators who are leaders in game-based learning — include articles, game recommendations, and teaching and design tips. We also are in the process of piloting rich game-based curricular units and teen design camps that target core academic, social, and emotional skills. We are here to support educators in forging connections within a vibrant community of practice to accompany the journey into meaningful game-based learning to encourage teen thriving.

Read about our game-based curriculum, Museum of Me, designed to support high school students’ social and emotional learning and core English and media literacy skills

WHERE TO START

Video games are rich, immersive, engaging, and motivating — and they’re where teens spend a lot of their time. Browse these highlights for an overview of how educators can recruit teens’ interest and support their agency and ownership over learning by opening the door for meaningful play.

iTHRIVE'S EDUCATOR RESOURCES: USING GAMES TO ENGAGE THE WHOLE TEEN

Take a tour of iThrive’s educator resources, including Educator’s Guides and our Curated Games Catalog. Read more.

PUTTING IT IN CONTEXT: USING COMMERCIAL VIDEO GAMES IN EDUCATION

How one educator makes commercial games part of their teaching approach. Read more. 

Video games can boost empathy: PROSOCIAL OUTCOMES

Video games can uniquely model and prompt empathy when players are willing & able to reflect on what they encounter. Read more.

TOOLS

iThrive’s educator tools support teachers in choosing meaningful games for the classroom and highlight how those games facilitate teens’ social and emotional growth. Learn more about social and emotional skills and browse our Curated Games Catalog and Educator’s Guides here.

Curated Games Catalog

A list of commercially available games & their potential applications in the classroom

Using a Commercial Game in the Classroom

A pamphlet featuring best practices for using games in educational settings.

Ten Things to Know When Designing for Teens

A printable handout on using the science of adolescence to create better spaces for teens.

Educator’s Guide: What Remains of Edith Finch

A downloadable, printable 1-page guide to using the rich narrative game, What Remains of Edith Finch, to teach literacy and social and emotional skills in high school.

ARTICLES

iThrive and our educator partners explore how games open up new opportunities for teens’ positive development and provide expert tips for teaching with games in this article series.

Video Games: A Safe Place to Wonder

Video Games: A Safe Place to Wonder

"Games are driven by a curiosity over what’s in the next level, what’s in the next chest, or who the next boss will be.” - Mark Filipowich Note: This article is part of a series that captures game industry experts’ opinions on game titles and mechanics that might...

MEDIA GALLERY

Browse photos from iThrive’s educator events.

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