Journal of Games, Self, & Society: Issue 1

Journal of Games, Self, & Society: Issue 1

Research, Conversation, and Community  Kelli N. Dunlap & Susan E. Rivers, Editors-in-Chief  This blog is an adaptation of the Introduction to Issue 1 of the Journal of Games, Self, & Society. Our peer-reviewed journal, the Journal of Games, Self, &...
Mental Health Awareness Month

Mental Health Awareness Month

Mental Health Awareness Month takes place each year during the month of May. Established in 1949, Mental Health Awareness Month was created to increase awareness around mental health and mental wellness. The National Alliance on Mental Illness (NAMI) reports that 60...
Extra Credits and Mental Health Month

Extra Credits and Mental Health Month

Video games frequently portray characters as having a mental illness but there’s little research around those portrayals. This month, we are honored to report that Kelli Dunlap, PsyD, our director of mental health research and design, partnered with Extra Credits to...
Exploring the Intersection of Mental Wellness and Games

Exploring the Intersection of Mental Wellness and Games

MAGFest 2019 – A Compilation of Panels, Playtesting, and so much more! Kelli Dunlap, PsyD, director of Mental Health Research and Design at iThrive Games, playing our Critical Strengths Engine (CSE) as she helps a new playtester facilitate the game for the rest...
New Year. New Website.

New Year. New Website.

We have kicked off 2019 with a website redesign! Our shiny, user-friendly website features a new look and new content. Our mission remains the same. iThrive Games Foundation works to benefit teens at the intersection of game development, education, and mental health....
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