Photos & Screenshots
Platform: Browser (PC)
In Blob town, you are a upper middle class scavenger in a blobby town. You have the option to use the items you find to make more money and reach personal prosperity, or to invest it back into the town via townsblobs who need those items most. If you choose to prosper selfishly, your house and personal appearance will become lavish and rich, but the community you live in will begin to suffer. If you invest into the community, the terrain becomes lush, your water is clean, your people are healthy, and you remain middle class. This game represents the responsibility privileged people have to give back to their community. They may personally prosper more from direct capitalistic ideas, but the community around them (that they have to live in) will become sad, unhealthy, and possibly dangerous. Indirect consequences and benefits are very real in a society, and people in privilege should be aware of this when making selfish choices.
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How does the game fit the theme?
We decided to give the player agency in their interaction with the NPC’s. They can choose to not help the lumberjack, the wizard, and even choose to forget their brother and friends, instead choosing to flee the dragon. We also incorporated the opportunity to help others at the cost to the player. By stopping, and helping both the lumberjack and the wizard, the player sacrifices their time, and the dragon is quickly approaching. The art style we choose was more of a cutesy aesthetic. It allows the player to be given a sense of empathy that can be lost with realistic characters and models.