iThrive Games is at GDC 2019! Look for us in San Francisco, March 17-22, 2019. Use the #gameshelpme hashtag to connect with us on Twitter and to follow the conversation: how do games help you?
TALK TO US ABOUT:
PLAYTEST THE Critical Strengths Engine
Play the CSE at Ian Schreiber’s annual playtest session on the evening of Tuesday. It is a paper-and-pencil role-playing game that was created in partnership with psychologists, game designers, and practicing clinicians. It was designed as a general, rules-lite engine to be easy to learn and used with any existing story.
Game Development Resources
We are presenting at GDC!
Manager of Production, Trynn Check, will present in the Experimental Gameplay Workshop. Learn about Trynn’s work at Level You and how she creates games that analyze and embrace the experience of being human.
Marketing & Communications Director, Cat Wendt, will moderate a panel on Wednesday of GDC: Building an Inclusive Studio Culture.
Journal of Games, Self, & Society (JGSS), a peer-reviewed journal created and edited by iThrive Games and published by ETC Press, publishes original research and scholarship examining the benefits to humans and to society when games include humanity as a core...
MAGFest 2019 - A Compilation of Panels, Playtesting, and so much more! Kelli Dunlap, PsyD, director of Mental Health Research and Design at iThrive Games, playing our Critical Strengths Engine (CSE) as she helps a new playtester facilitate the game for the rest of the...
Kelli Dunlap is the director of mental health research and design at iThrive Games. She holds a doctorate in clinical psychology and directs iThrive's mental health and game development initiatives. On Tuesday, February 12, games publisher Activision stated it would...