Introduction to iThrive’s Clinicians Guides

Introduction to iThrive’s Clinicians Guides

Games are a 21st-century cultural competency. Over half the U.S. population and up to 97% of U.S. teens play video games on a regular basis. Games play an important role in how teens socialize. Games foster connections between friends, offering a space for hanging out...
Extra Credits and Mental Health Month

Extra Credits and Mental Health Month

Video games frequently portray characters as having a mental illness but there’s little research around those portrayals. This month, we are honored to report that Kelli Dunlap, PsyD, our director of mental health research and design, partnered with Extra Credits to...
Video Games and Suicide Prevention

Video Games and Suicide Prevention

If you are experiencing a crisis or having thoughts of suicide, please contact the National Suicide Prevention Lifeline at 1-800-273-TALK (8255), the Crisis Text Line by texting HOME to 741741, or visit the nearest emergency room. Suicide is a growing public health...
UNESCO MGIEP TECH

UNESCO MGIEP TECH

The pre-conference festivities for this year’s UNESCO MGIEP Transforming Education Conference for Humanity (TECH 2018) kicked off with an outdoor, beach-side presentation on neuroscience and social and emotional learning and ended with an hour-long performance by a...
The Power of Teens

The Power of Teens

iThrive co-designs games with teens, educators, mental health experts, and professional game developers to discover how play and design can empower teens to thrive. But why do we care about teens? First of all, we know teens face tremendous pressures. Just a few of...
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