Blog

About iThrive’s Journal of Games, Self, and Society

09/21/18 iThrive Games

Journal of Games, Self, & Society (JGSS) is a peer-reviewed journal created and edited by iThrive Games and published by ETC Press. The goal of JGSS is to encourage interdisciplinary research, conversation, and community around games-related scholarship. The journal highlights work focused on how games, game design, and gameplay contribute to a deeper understanding of […]

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Virtual Reality and the Search For Happiness

09/13/18 Eric Vignola

Happiness is a habit and a skill. According to Richard J. Davidson, professor of psychology and psychiatry at the University of Wisconsin-Madison, the brain can learn to maintain happier, more compassionate states through consistent training. I believe that one way this kind of training can be done is through the responsible and intentional design of […]

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Friendly Competition: Starting an eSports League at My High School

08/15/18 Michael Vassos

It’s do or die. I’m in the loser’s bracket quarter finals. After a defeat to THUNDER, Ontario’s third best Super Smash Bros 4 player, I move to the losers bracket to face s0rry. I’ve never heard of s0rry but I never underestimate a new opponent. After several nail-biting moments, the score is knotted at two […]

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Put a Badge On It! Using Digital Badges to Support Social and Emotional Learning

08/7/18 Katerina Schenke

Digital badges have been at the center of discussions around alternative credentialing systems for years. Digital badges—web-enabled tokens of accomplishment that circulate in social networks—rose to prominence as a potential alternative credentialing system in the early 2010s. The idea was that students could earn credit that would be recognized by universities, peer networks, employers, and […]

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Student Game Developers Win for Compassion in Accessibility

07/18/18 Heidi McDonald

In early June, I was fortunate enough to be a guest speaker at the Gotland Games Conference (GGC) in Visby, Sweden. The GGC is an annual festival at Uppsala University, where the students present and demo their game projects and compete for awards, and where speakers deliver lectures on a yearly theme. I was invited […]

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