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RECENT ARTICLES

Live Action Role Playing To Support Healthy Teen Development

The summer I was 14, I saved the world for the first time. I also attempted to destroy it, spied on the Illuminati, and journeyed into the underworld, all in the span of two weeks. That’s what happens when you go off to a summer camp for live action role playing or...

The Power of Teens

iThrive co-designs games with teens, educators, mental health experts, and professional game developers to discover how play and design can empower teens to thrive. But why do we care about teens? First of all, we know teens face tremendous pressures. Just a few of...

About iThrive's Journal of Games, Self, and Society

Journal of Games, Self, & Society (JGSS) is a peer-reviewed journal created and edited by iThrive Games and published by ETC Press. The goal of JGSS is to encourage interdisciplinary research, conversation, and community around games-related scholarship. The...

NEWS & UPDATES

A Canadian Game Jam On Mental Health and Teens? Mais Oui!

The first weekend of October, iThrive staff made their way to Montréal, Canada to co-host the JamNATION game jam. The jam was the perfect opportunity to test two shiny new Design Kits we developed with expert devs and scholars at this fall’s iThrive Design Hive:...

About iThrive's Critical Strengths Engine

At GenCon earlier this month, we were delighted to announce our Critical Strengths Engine. Critical Strengths is a tabletop role-playing game (RPG) engine -- or ruleset with which to play tabletop RPGs -- that applies the science of empathy and kindness to exploring...

The 2018 Design Hive: Plenty of Buzz, and a Real Bee

iThrive Design Hives are annual retreats with veteran game developers and scholars in the field. The iThrive team, along with these folks, works to identify best practices in game design, on various topics, after we review the scientific literature around components...

EDUCATION

GAME DEVELOPMENT 

MENTAL HEALTH

Live Action Role Playing To Support Healthy Teen Development

The summer I was 14, I saved the world for the first time. I also attempted to destroy it, spied on the Illuminati, and journeyed into the underworld, all in the span of two weeks. That’s what happens when you go off to a summer camp for live action role playing or...

The 2018 Design Hive: Plenty of Buzz, and a Real Bee

The 2018 Design Hive: Plenty of Buzz, and a Real Bee

iThrive Design Hives are annual retreats with veteran game developers and scholars in the field. The iThrive team, along with these folks, works to identify best practices in game design, on various topics, after we review the scientific literature around components...

The Power of Teens

iThrive co-designs games with teens, educators, mental health experts, and professional game developers to discover how play and design can empower teens to thrive. But why do we care about teens? First of all, we know teens face tremendous pressures. Just a few of...

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