Hellblade: Senua’s Sacrifice – Why the World Needs a Hero with a Mental Illness

02/20/18 Courtney Garcia

Editor’s note: This guest-authored post is part of iThrive’s series on games and mental health. Articles in this series reflect iThrive’s commitment to use and design games in support of teens’ mental health and well-being, both within and outside of traditional therapeutic contexts. Talking about mental illness can be difficult, confusing, and sometimes even scary. […]

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Wallop! You Died (Again): Growth Mindset and Cuphead

01/29/18 Ian McDonald

My name is Ian McDonald. I’m 13 and I love to play games! Roleplaying games (RPGs), puzzle games, platformers, shooters…you name it. I took a quiz at a site called Quantic Foundry to tell me more about what kinds of games I might like, and my results made complete sense to me: I tend to […]

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Meaningfully and Realistically Using Games in the Classroom

01/23/18 Barbara Chamberlin

Practical barriers can keep the most enthusiastic teacher from using games in the classroom. Let’s get real — and realistic — about ways to approach game-based learning for the classroom. Teachers are busy, and usually spend much of a given school day completing work from that day while simultaneously preparing work for the next day. […]

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Looking Ahead | 2018

01/10/18 iThrive Games

Through our work in 2017, we reaffirmed our mission to use and design technology that empowers teens to thrive. Today’s teens are digital natives who both face unique challenges and have incredible insight and potential as change-makers in an uncertain world. Through our programs and initiatives, we meet teens where they are, in physical and […]

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VR and Empathy: Tread Carefully

12/18/17 iThrive Games

Contributors to this article were Michelle Bertoli, MA (director of content for iThrive Games), Kelli Dunlap, PsyD (game developer, psychologist, and research consultant for iThrive Games), and Susan Rivers, PhD (executive director and chief scientist for iThrive Games). __________ Heidi McDonald, iThrive’s senior creative director, felt inspired at the start of a recent virtual reality […]

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