Friendly Competition: Starting an eSports League at My High School

08/15/18 Michael Vassos

It’s do or die. I’m in the loser’s bracket quarter finals. After a defeat to THUNDER, Ontario’s third best Super Smash Bros 4 player, I move to the losers bracket to face s0rry. I’ve never heard of s0rry but I never underestimate a new opponent. After several nail-biting moments, the score is knotted at two […]

read more

Put a Badge On It! Using Digital Badges to Support Social and Emotional Learning

08/7/18 Katerina Schenke

Digital badges have been at the center of discussions around alternative credentialing systems for years. Digital badges—web-enabled tokens of accomplishment that circulate in social networks—rose to prominence as a potential alternative credentialing system in the early 2010s. The idea was that students could earn credit that would be recognized by universities, peer networks, employers, and […]

read more

Student Game Developers Win for Compassion in Accessibility

07/18/18 Heidi McDonald

In early June, I was fortunate enough to be a guest speaker at the Gotland Games Conference (GGC) in Visby, Sweden. The GGC is an annual festival at Uppsala University, where the students present and demo their game projects and compete for awards, and where speakers deliver lectures on a yearly theme. I was invited […]

read more

Seeking Contributors to iThrive’s New, Peer-Reviewed Journal of Games, Self, and Society

07/3/18 iThrive Games

iThrive Games, in cooperation with Carnegie Mellon’s ETC Press, has released a call for submissions to the inaugural issue of iThrive’s peer-reviewed Journal of Games, Self, and Society. Our team of highly respected game scholars, education experts, and mental health specialists recruited from around the United States will review papers submitted to by Aug. […]

read more

Overwatch Endorsements and Promoting Player Kindness

06/28/18 Heidi McDonald

Blizzard Entertainment has added a feature to their co-op shooter, Overwatch (rated 13+ years), which promotes kindness in their player base. The system took effect in update 1.25 of the game. The idea is that after someone completes a team match, each player has the chance to award up to three “endorsements” to other players, […]

read more