Extra Credits and Mental Health Month

Extra Credits and Mental Health Month

Video games frequently portray characters as having a mental illness but there’s little research around those portrayals. This month, we are honored to report that Kelli Dunlap, PsyD, our director of mental health research and design, partnered with Extra Credits to...
Exploring the Intersection of Mental Wellness and Games

Exploring the Intersection of Mental Wellness and Games

MAGFest 2019 – A Compilation of Panels, Playtesting, and so much more! Kelli Dunlap, PsyD, director of Mental Health Research and Design at iThrive Games, playing our Critical Strengths Engine (CSE) as she helps a new playtester facilitate the game for the rest...
New Year. New Website.

New Year. New Website.

We have kicked off 2019 with a website redesign! Our shiny, user-friendly website features a new look and new content. Our mission remains the same. iThrive Games Foundation works to benefit teens at the intersection of game development, education, and mental health....
A Canadian Game Jam On Mental Health and Teens? Mais Oui!

A Canadian Game Jam On Mental Health and Teens? Mais Oui!

The first weekend of October, iThrive staff made their way to Montréal, Canada to co-host the JamNATION game jam. The jam was the perfect opportunity to test two shiny new Design Kits we developed with expert devs and scholars at this fall’s iThrive Design Hive:...
About iThrive's Journal of Games, Self, and Society

About iThrive's Journal of Games, Self, and Society

Journal of Games, Self, & Society (JGSS) is a peer-reviewed journal created and edited by iThrive Games and published by ETC Press. The goal of JGSS is to encourage interdisciplinary research, conversation, and community around games-related scholarship. The...
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