Overwatch Endorsements and Promoting Player Kindness

06/28/18 Heidi McDonald

Blizzard Entertainment has added a feature to their co-op shooter, Overwatch (rated 13+ years), which promotes kindness in their player base. The system took effect in update 1.25 of the game. The idea is that after someone completes a team match, each player has the chance to award up to three “endorsements” to other players, […]

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Gaming Disorder and the World Health Organization

06/28/18 Kelli Dunlap, PsyD

[Note: This article originally appeared on www.takethis.org and is reposted here with permission.] In June 2018 the World Health Organization (WHO) finalized its draft of the 11th revision of the International Statistical Classification of Diseases and Related Health Problems (ICD-11). Included in the latest version of the medical classification manual is the controversial diagnosis of […]

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iThrive’s Resources for Educators: Using Games to Engage the Whole Teen

06/22/18 Michelle Bertoli

iThrive Games, founded in 2014, is a nonprofit committed to providing meaningful growth experiences for teens, both in and outside of the classroom. Through our education initiatives, launched in 2017, we strive to empower educators to integrate game-based learning in the classroom to support the development of the “whole teen,” meaning attending to teens’ cognitive, […]

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How Difficult Video Games Inspire Me in My Career at Microsoft

06/19/18 Amanda Lange

As a Software Engineer and former Technical Evangelist at Microsoft, I often have people — sometimes parents — ask me how I got my start in technology. The truth of the matter is, though I’ve been inspired by a lot of different sources over the years, my biggest source of inspiration to start in technology […]

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